ESPN's Darren Rovell speculates more than a billion dollars is on the line:
The case, which has been combined with Ed O'Bannon's antitrust suit that alleges that the NCAA wrongly uses and sells content related to specific athletes beyond the years of their eligibility, is currently in the hands of the Ninth Circuit in California because Electronic Arts' defense is that they had a right to use the athletes thanks to the First Amendment. The decision of the panel of judges could come down any day now. If the judges affirm the district court's rejection of EA's defense, the case would go to trial. So how much is on the line for Electronic Arts, CLC and the NCAA if they eventually lose?One big question I have, as a former collegiate mascot, is how much do I stand to win for the reproduction of my likeness?
Well, much of that will depend on whether the defense of CLC and the NCAA -- that they didn't expressly license anything more than trademarks to the video game maker -- is any better than EA's argument.
It is not known exactly how many players will be included in the class action suit, but at most, it's every player in every game on each platform from 2007 on. Including all the games on every platform, that's 22 games in the past six years. There's roughly 15,300 individual players in each game.
Each player can be awarded up to $1,000 per likeness, per platform. That works out to $336.6 million. Then there's the NCAA basketball game, where roughly 3,600 players were featured in four games on eight platforms. There's another $28.8 million.
But that $365.4 million could be trebled, thanks to an Indiana publicity rights statute that would penalize them for a "knowing, willful or intentional" violation. Total potential loss? $1.09 billion, which would then be split among the defendants.